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Deathgarden BLOODHARVEST - UI/UX Design


PROJECT: DEATHGARDEN BLOODHARVEST
COMPANY: Behaviour Interactive
CLIENT: Behaviour Interactive
PLATFORM: PC / CONSOLE
ROLE: Senior UI / UX Designer
DATE: 2019

I was involved in Deathgarden project almost since the beginning as Sr. UI and UX Designer. That game challenged me a lot and after almost 2 years of development and a complete Art direction revamp; I'm finally glad to show you some screenshots of my work and process. I also want to give a special thanks to the UI programmer who gave me useful feedbacks throughout the project as well as all colleagues who has been involved.

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Below you will see my contribution as UI/UX Designer on this project. I was responsible to the UX and the UI and also for some integration and animation sequences.

Please note, that due to the fact the game is still in early access, some content shown here may not up-to-date or valid.




























Deathgarden BLOODHARVEST - UI/UX Design
Published:

Deathgarden BLOODHARVEST - UI/UX Design

Deathgarden™: BLOODHARVEST is a multiplayer survival action game in which a ruthless hunter tracks and guns down scavengers, desperate individual Read More

Published: